*****
Specific permission was given by John Norton to change the chassis to 5 for use with the GN69/70 mods at DeltaSimRacing.com
Do not repost or alter anything on this track without permission from John Norton of WKC
Thank you, John, for all the work you do to keep the NR2003 community humming along

Chassis 5 likes the tire psi to be around 46 so I've adjusted the 'fast' and other setups accordingly.


Sincerely, 
David "ZiggyM" Symonds

Original readme below
*****

 __          __ _  _      _   _  __            _                                     _____                  
 \ \        / /(_)| |    | | | |/ /           | |                           ___     / ____|                 
  \ \  /\  / /  _ | |  __| | | ' / _   _  ___ | |_  ___   _ __ ___   ___   ( _ )   | |      __ _  _ __  ___ 
   \ \/  \/ /  | || | / _` | |  < | | | |/ __|| __|/ _ \ | '_ ` _ \ / __|  / _ \/\ | |     / _` || '__|/ __|
    \  /\  /   | || || (_| | | . \| |_| |\__ \| |_| (_) || | | | | |\__ \ | (_>  < | |____| (_| || |   \__ \
     \/  \/    |_||_| \__,_| |_|\_\\__,_||___/ \__|\___/ |_| |_| |_||___/  \___/\/  \_____|\__,_||_|   |___/
                                                                                                            
                                                                                                            
***** THIS TRACK IS NOT TO BE CONVERTED TO rFACTOR, HEAT or any other format!

***** NO PERMISSION will ever be given to pollute this historic track with MENCS or any other series logos. It was a Winston Cup era track and will remain a Winston Cup track. Don't even ask!

My tracks are built to reflect realistic lap times and speeds recorded at each venue. I do not add extra grip where it is not warranted, and I do not add extra grooves to tracks that do not have them in real life. NR2003 was designed by Papyrus to be a racing simulator, NOT AN ARCADE GAME. With that said your goal is to learn how to handle a car based on it's classification (cup, gns, cts or pta) and to adjust setups so that your racing experience and car, is the best that it can be.

These tracks (including the track.ini) are to remain as they were at the time of release. Permission will not be granted for the alteration of grip or grooves.

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  _______                         _        _____            __             
 |__   __|                       | |      |_   _|          / _|          _ 
    | |     _ __    __ _    ___  | | __     | |    _ __   | |_    ___   (_)
    | |    | '__|  / _` |  / __| | |/ /     | |   | '_ \  |  _|  / _ \     
    | |    | |    | (_| | | (__  |   <     _| |_  | | | | | |   | (_) |  _ 
    |_|    |_|     \__,_|  \___| |_|\_\   |_____| |_| |_| |_|    \___/  (_)
                                                                           

Track Name: Riverside International Raceway
Loaction: Riverside, California
Track Length: 3.3-mile Road Course
Year Built/Opened: 1957 (Closed 1988)
Surface: Asphalt
Direction: Left and Right Corners
Turns: 9
Race laps (Full): 95
Release Date:
Racing sim:  NASCAR Racing 2003 Season

Type: Real
Offline AI: Yes
Online racing: Yes
Pitstall Total:
Mod support: pta - cts - gns - cup

Opponent Strenght Suggestion: 100% to 105% (Going too high will have an undesirable effect on the AI in the esses)

Author: John Norton (Wild Kustoms & Cars)

OFFICIAL Distribution Web Site (s):

Wild Kustoms & Cars (Facebook) 
https://www.facebook.com/groups/wildkustomcars

Wild Kustoms & Cars (Weebly) - OFFICIAL Download site
http://wildkustomcars.weebly.com/

This track was tested between 95 and 105% opponent strength. Adjust the opponent strength setting to suit your needs.

Your experiences using this track may vary due to computer settings, video settings, personal settings in the game, the mod you are using, and your mods ratings. No two mods are the same and they all effect things differently especially regarding frame rates.

This is 2017 and most track builders take full advantage of newer computers systems by adding more 3do files and higher end graphics to give these track a more realistic look. If you experience lower frame rates you may have to adjust some of the visual settings in the game to improve those rates. Generally if you are are on the low end and are still getting anything from the high 20's to mid 30's you are still doing pretty well and should find racing to be acceptable. 

PLEASE REPORT ANY MAJOR BUGS NOT MENTIONED HERE. I WILL TRY AND FIX THEM IN A TIMELY MANNER.

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  _    _             _         _                 
 | |  | |           | |       | |              _ 
 | |  | | _ __    __| |  __ _ | |_  ___  ___  (_)
 | |  | || '_ \  / _` | / _` || __|/ _ \/ __|    
 | |__| || |_) || (_| || (_| || |_|  __/\__ \  _ 
  \____/ | .__/  \__,_| \__,_| \__|\___||___/ (_)
         | |                                     
         |_|                                     




---------------------------------------------------------------------------
  _  __                                       _                                      
 | |/ /                                      (_)                                   _ 
 | ' /   _ __     ___   __      __  _ __      _   ___   ___   _   _    ___   ___  (_)
 |  <   | '_ \   / _ \  \ \ /\ / / | '_ \    | | / __| / __| | | | |  / _ \ / __|    
 | . \  | | | | | (_) |  \ V  V /  | | | |   | | \__ \ \__ \ | |_| | |  __/ \__ \  _ 
 |_|\_\ |_| |_|  \___/    \_/\_/   |_| |_|   |_| |___/ |___/  \__,_|  \___| |___/ (_)
                                                                                     
                                                                                     


---------------------------------------------------------------------------
   _____                     _   _   _             
  / ____|                   | | (_) | |          _ 
 | |       _ __    ___    __| |  _  | |_   ___  (_)
 | |      | '__|  / _ \  / _` | | | | __| / __|    
 | |____  | |    |  __/ | (_| | | | | |_  \__ \  _ 
  \_____| |_|     \___|  \__,_| |_|  \__| |___/ (_)

                                                   
Wayne "Bowtie" Anderson for Haulers, pickup trucks, rollback, speakers
BOWTIE: http://www.ewracing.com/
Jason Skrocki for the original creation of the CAT120H.3do file. (construction grader)
SBP: http://www.saferbarrierproject.com/
PST: Animated flags
Klaus Hrbrand - WinMip 2.16.6
Nigel Pattinson - makeDat.exe
Christoph Muller - Cam Edit V.1.00b
traveller13- N2003DATter05

Programs used to create this track:

Sandbox
3ds max 8
Photoshop
3dSimEd
N2003DATter05
WinMip2
Cam_edit

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  _    _   _         _                              
 | |  | | (_)       | |                           _ 
 | |__| |  _   ___  | |_    ___    _ __   _   _  (_)
 |  __  | | | / __| | __|  / _ \  | '__| | | | |    
 | |  | | | | \__ \ | |_  | (_) | | |    | |_| |  _ 
 |_|  |_| |_| |___/  \__|  \___/  |_|     \__, | (_)
                                           __/ |    
                                          |___/     



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  _   _           _              
 | \ | |         | |           _ 
 |  \| |   ___   | |_    ___  (_)
 | . ` |  / _ \  | __|  / _ \    
 | |\  | | (_) | | |_  |  __/  _ 
 |_| \_|  \___/   \__|  \___| (_)
                                 

To Leagues and site owners:

If this track is downloaded and used for league racing, it is to retain the original name and content. DO NOT add your league name, add MENCS banners, edit the track.ini, readme file, or add/remove content to the track via sandbox. Adding your league logo to a billboard is also forbidden. These tracks are to remain in their original form.  I will not tolerate the endless polluting of my tracks like we see on the cup and other tracks out there.

If you have a website and want add my tracks to your download sections that is welcomed. But.. I do ask that you use the "official" WKC MediaFire download link for each track. It helps me to somewhat keep track of total downloads, keeps the file active on my site so that MediaFire doesn't see it as a dead file, and if I update something your page visitors will always have a link to the current release of said track. A win, win for everyone. ;)

